![]() ![]() some values need some action to be performed before displaying actual value (f.e. ![]() somewhat clumsy looking, but modularity will help with future updates (one or few values will not work when game gets updated - as opposed to no values at all with all values in one script option) group of separate AoB scripts for each value. ![]() all your guns, bombs and sword deal damage multiplier more damage than before this option was created as "1 hit kill" option first, but there was no fun in obliterating bosses with one shot.so it turned into damage multiplier option This way - there is a reasonable chance that majority of values will be tracked by AoB scripts even in future updates.īecause of that and because of a new cheat option there are some changes in my r2 table for Hyper Light Drifter version : ![]() Since tracking pointers back is tedious (but good exercise) and pointer bases (and some offsets) will change from update to update, I've decided to write AoB scripts for tracking the same values instead. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |